Reading a Room
Series: first-crossing · Part 4
A room renders its name, prose, occupants, items, and exits from event-sourced properties. The first visit in a session shows the full description. Brief mode shortens revisits.
> look
> l
Examine a named feature:
> look at door
> examine handrail
> x tower
> look under steps
> read logbook
Details come from ## Details sections in the realm’s Markdown. Readable documents longer than the inline threshold open a full-screen reading view; any key returns to the room.
The world also has separate sense channels:
> smell
> listen
> touch wall
> taste ale
> sense
Authored sense data is preferred. The inference layer can derive a response from nearby facts, then falls back to realm prose, then to an explicit absence line. sip, drink, and swallow use taste data when an item supplies it.
Change description density with /verbose, /brief, or /superbrief. /map opens the current local map. The map is not yet a federation atlas.