Adding Details
Series: world-building · Part 2
A room without details is a painting without texture. Details are the things players can examine, touch, and interact with — the lanterns on the hooks, the cobblestones underfoot, the distant masts in the harbor. They give depth to a space that would otherwise be a single paragraph.
Add a detail to your harbor gate:
chart> add detail harbor-gate lanterns
Added detail "lanterns" to room:your-realm/harbor-gate.
chart> describe harbor-gate/lanterns
(Enter description. End with a blank line.)
Iron-framed lanterns with thick glass panes, hung from hooks
driven into the stone arch. The flames inside burn steady —
sheltered from the wind. Each one bears a small maker's mark
stamped into the base.
Description set for detail lanterns in room:your-realm/harbor-gate.
Details can themselves contain details. The maker’s mark on the lantern could be its own detail — examinable, carrying provenance, perhaps even a clue. Nest as deep as the story requires, but no deeper. A room with thirty details is a catalogue, not a place.
Good details reward curiosity. They give the attentive traveler something the hurried one misses. They are the difference between a room that is passed through and a room that is remembered.